But I won't will create it, if you want so, do it yourself. I kinda know that someone will say that I should find the original high res textures of the game and upscale them, or rebuild the mod using all textures from other version (ps2, xbox, ps3, mobile etc) because they are higher quality (I don't know if exist a better quality textures on consoles, maybe the xbox classic version?). How could a optional and so small thing destroy this mod or make it bad?Īnd just to clarify, this mod is completed and won't will be touched never again. The interface is optional, no one is obligued to use it. I won't will reupload this 6GB mod just to remove those interface textures or replace them with mobile ones. How to compile: Define the RWSDK36 environmental variable or replace it with the path to RWSDK in a. txd files from the 'models' folder, or just download the HD Interface pack above. SkyGfx (Sky is name of Renderware for the PS2) brings accurate PS2 graphics to the PC version of San Andreas, Vice City and III (and now Xbox graphics to III and Vice City). The graphics for the base game of GTA 4 is acceptable, but texture mods like the one listed. Just use this instead https ://You guys are making a fuss for nothing. GTA 4 isnt as popular for modding as GTA San Andreas or GTA 5, so texture mods are low by comparison.
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